Why Choices game need to more revolution in online mode

Choices Stories You Play has passed three years so far. It is not popular as its first version based on some researches. Because of the annual release rhythm, “Choices game” is also facing a lot of controversy like other “annual goods”. Classic play and high distribution frequency make it difficult for the game to make drastic innovations in front of the tradition. There have been several generations of works before because of “too small steps” and other problems criticized by players. Nowadays, with the approaching of the 20th Orthodox Works, this series is also standing at a new watershed. Looking ahead, it is a radical reform. Looking back, it is a classic routine in the past. Where is the future, I am afraid, is a difficult problem for the Choices.

While the single-machine series of “Choices game” is advancing rapidly, another derivative series of “learners” is appearing quietly in different fields, that is, the “Episode Online” of full-scale online games. Of course, the online warfare is not the patent of the online game version. In the second generation of the work “Choices game” produced in 2017, the mode of online warfare was first added, but the network service of the home computer platform was far from convenient and smooth at that time. Until “Choices 19” logged on to mobile, players at home and abroad were more accustomed to online with their friends.

In the era of Xbox 360 and PS3, with the improvement of Microsoft’s Xbox Live and Sony’s network services, more and more traditional single-player games begin to focus on online content. Many classical IP and traditional game types began to add on-line cooperation or combat services on the basis of the original content. At that time, there were many traditional home computer games which mainly played on-line games.

For simulate games that emphasize competition and confrontation, online combat is just needed. Compared with a lonely career, many people are more willing to play with live players anytime, anywhere. So the online part is becoming more and more important in the Choices series. In this situation, it is reasonable to simplify the stand-alone part and launch a fully online and competitive online game.

In 2019, Choices Online officially launched a public test. This online game, derived from the simulate king, quickly gained its foothold in the simulate game Blue Sea. Choice itself is a simulation that emphasizes antagonism, as well as in simulation games. The character of antagonism is very important in all simulation games.

“Choices game” itself has defects in the multi-part. Looking back on last year’s release of choices online, the game’s evaluation on Team is mostly bad, and most of the bad reviews are concentrated in “poor server” and “poor experience of online warfare”, which is particularly evident in US. I’m afraid it’s the lack of Choices Stories You Play Cheats in the part of online warfare that makes it possible for the online game version to compete smoothly. If we want to go further on the current basis, optimizing and stabilizing the multi-person part of the server is probably the most urgent part of the forward series to be improved.

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